FLORACOMPLEX README_PL

Nazwa: floracomplex
Typ: Half-Life: Deathmach

Autor: (-[PREDATOR]-) / predator_koszalin
E-m@il: predator_koszalin2003@wp.pl
Strona WWW: http://www.predator.koszalin.prv.pl/
lub: http://predator-koszalin2004.w.interia.pl/

Data ukończenia: 31.01.2005
Wersja: 1.0
Wielkość: duża

Zawartość pliku floracomplex.zip:
- valve/maps/floracomplex.bsp
- valve/gfx/env/TrainYardBk.tga
- valve/gfx/env/TrainYardDn.tga
- valve/gfx/env/TrainYardFt.tga
- valve/gfx/env/TrainYardLf.tga
- valve/gfx/env/TrainYardRt.tga
- valve/gfx/env/TrainYardUp.tga
- readme_floracomplex.txt
- readme_floracomplex_pl.txt


Opis planszy:

Doświadczalny kompleks hodowli roślin. Pamiętajcie, "roślin", nie wojowników. To, że się tam
znaleźli, to była tylko moja wyobraźnia, która się pojawiła z papieru na komputer.
Plansza składa się z 5 stre;
na północy znajduje się małe pomieszczenie z roślinami i małym otworem w suficie. W krzakach
schowane jest wejście do małego tunelu oraz zestaw do MP210.
Wschodnia część planszy - jest to magazyn ze skrzyniami. W tej części znajduje się shotgun. Na
górze znajduje się pomieszczenie kontrolne.
Południowa część kompleksy - stacja kolejowa. Tam znajduje się tzw. "lutownica".
W skład zachodniej części wchodzi duże pomieszczenie z roślinami - coś w rodzaju parku z rzeką
oraz latarniami. Pod mostem znajdują się m.in. "snark'i".
Środek planszy są to oszklone mosty pod którymi znajduje się zbiornik wodny, gdzie z kolei jest
"hornetgun", czyli broń kosmitów z "muchami".


Zawartość pliku floracomplex LOG:

hlcsg v2.5.3 rel Custom Build 1.7 (Dec  9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
-----  BEGIN  hlcsg -----
Command line: D:\PROGRA~1\WORLDC~1\HLCSG.EXE "d:\(-[predator]-)\worldcraft - pliki\moje mapy\floracomplex\floracomplex"
Entering d:\(-[predator]-)\worldcraft - pliki\moje mapy\floracomplex\floracomplex.map

Current hlcsg Settings
Name                 |  Setting  |  Default
---------------------|-----------|-------------------------
threads               [       1 ] [  Varies ]
verbose               [     off ] [     off ]
log                   [      on ] [      on ]
developer             [       0 ] [       0 ]
chart                 [     off ] [     off ]
estimate              [     off ] [     off ]
max texture memory    [ 4194304 ] [ 4194304 ]
priority              [  Normal ] [  Normal ]

noclip                [     off ] [     off ]
null texture stripping[      on ] [      on ]
clipnode economy mode [      on ] [      on ]
onlyents              [     off ] [     off ]
wadtextures           [      on ] [      on ]
skyclip               [      on ] [      on ]
hullfile              [    None ] [    None ]
min surface area      [   0.500 ] [   0.500 ]
brush union threshold [   0.000 ] [   0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

441 brushes (totalling 2646 sides) discarded from clipping hulls
CreateBrush:
 (7.30 seconds)
SetModelCenters:
 (0.00 seconds)
CSGBrush:
 (7.03 seconds)

Using Wadfile: \program files\sierra\half-life\halflife.wad
 - Contains 65 used textures, 100.00 percent of map (3116 textures in wad)

added 10 additional animating textures.
Texture usage is at 1.05 mb (of 4.00 mb MAX)
15.60 seconds elapsed

-----   END   hlcsg -----



hlbsp v2.5.3 rel Custom Build 1.7 (Dec  9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
-----  BEGIN  hlbsp -----
Command line: D:\PROGRA~1\WORLDC~1\HLBSP.EXE "d:\(-[predator]-)\worldcraft - pliki\moje mapy\floracomplex\floracomplex"

Current hlbsp Settings
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       1 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [     off ] [     off ]
estimate            [     off ] [     off ]
max texture memory  [ 4194304 ] [ 4194304 ]
priority            [  Normal ] [  Normal ]

noclip              [     off ] [     off ]
nofill              [     off ] [     off ]
null tex. stripping [      on ] [      on ]
notjunc             [     off ] [     off ]
subdivide size      [     240 ] [     240 ] (Min 64) (Max 512)
max node size       [    1024 ] [    1024 ] (Min 64) (Max 4096)


BSP generation successful, writing portal file 'd:\(-[predator]-)\worldcraft - pliki\moje mapy\floracomplex\floracomplex.prt'
24.28 seconds elapsed

-----   END   hlbsp -----



hlvis v2.5.3 rel Custom Build 1.7 (Dec  9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
-----  BEGIN  hlvis -----
Command line: D:\PROGRA~1\WORLDC~1\HLVIS.EXE "d:\(-[predator]-)\worldcraft - pliki\moje mapy\floracomplex\floracomplex"-full 
2032 portalleafs
6518 numportals

-= Current hlvis Settings =-
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       1 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [     off ] [     off ]
estimate            [     off ] [     off ]
max texture memory  [ 4194304 ] [ 4194304 ]
max vis distance    [       0 ] [       0 ]
priority            [  Normal ] [  Normal ]

fast vis            [     off ] [     off ]
full vis            [      on ] [     off ]


BasePortalVis:
 (18.40 seconds)
LeafThread:
 (2381.08 seconds)
average leafs visible: 267
g_visdatasize:152230  compressed from 516128
2399.80 seconds elapsed [39m 59s]

-----   END   hlvis -----



hlrad v2.5.3 rel Custom Build 1.7 (Dec  9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
-----  BEGIN  hlrad -----
Command line: D:\PROGRA~1\WORLDC~1\HLRAD.EXE "d:\(-[predator]-)\worldcraft - pliki\moje mapy\floracomplex\floracomplex"-extra 

-= Current hlrad Settings =-
Name                | Setting             | Default
--------------------|---------------------|-------------------------
threads              [                 1 ] [            Varies ]
verbose              [               off ] [               off ]
log                  [                on ] [                on ]
developer            [                 0 ] [                 0 ]
chart                [               off ] [               off ]
estimate             [               off ] [               off ]
max texture memory   [           4194304 ] [           4194304 ]
priority             [            Normal ] [            Normal ]

vismatrix algorithm  [          Original ] [          Original ]
oversampling (-extra)[                on ] [               off ]
bounces              [                 1 ] [                 1 ]
ambient light        [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light        [           255.000 ] [           256.000 ]
circus mode          [               off ] [               off ]

smoothing threshold  [            50.000 ] [            50.000 ]
direct threshold     [            25.000 ] [            25.000 ]
direct light scale   [             2.000 ] [             2.000 ]
coring threshold     [             1.000 ] [             1.000 ]
patch interpolation  [                on ] [                on ]

texscale             [                on ] [                on ]
patch subdividing    [                on ] [                on ]
chop value           [            64.000 ] [            64.000 ]
texchop value        [            32.000 ] [            32.000 ]

global fade          [             1.000 ] [             1.000 ]
global falloff       [                 2 ] [                 2 ]
global light scale   [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma         [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale   [             1.000 ] [             1.000 ]
global sky diffusion [             1.000 ] [             1.000 ]

opaque entities      [                on ] [                on ]
sky lighting fix     [                on ] [                on ]
incremental          [               off ] [               off ]
dump                 [               off ] [               off ]

colour jitter        [       0.0 0.0 0.0 ] [       0.0 0.0 0.0 ]
monochromatic jitter [       0.0 0.0 0.0 ] [       0.0 0.0 0.0 ]
softlight hack       [   0.0 0.0 0.0 0.0 ] [   0.0 0.0 0.0 0.0 ]
diffuse hack         [                on ] [                on ]
spotlight points     [                on ] [                on ]

custom shadows with bounce light
                     [               off ] [               off ]
rgb transfers        [               off ] [               off ]


[Reading texlights from 'D:\PROGRAM FILES\WORLDCRAFT\lights.rad']
[1 texlights parsed from 'D:\PROGRAM FILES\WORLDCRAFT\lights.rad']

13456 faces
Create Patches : 43717 base patches
0 opaque faces
242188 square feet [34875120.00 square inches]
105 direct lights

BuildFacelights:
 (485.65 seconds)
visibility matrix   : 113.9 megs
BuildVisLeafs:
 (374.48 seconds)
MakeScales:
 (213.50 seconds)
SwapTransfers:
 (94.64 seconds)
Transfer Lists :    50438998 :   50.44M transfers
       Indices :    40238384 :   38.37M bytes
          Data :   201755992 :  192.41M bytes
GatherLight:
 (23.07 seconds)
FinalLightFace:
 (18.45 seconds)
1223.57 seconds elapsed [20m 23s]

-----   END   hlrad -----